![]() Still does more damage than any meterless air route.ĥH > 2S(3) > SD > j.ML > jc.LLS > j.214L (whiff), j.LLS > j.214L (whiff), j.LLS > j.236MĪlmost identical to rejump both in damage and meter gain. Less meter gain while being slightly harder than j.M2H, j.S > SD route.ĥH > SD > j.ML > jc.4LL > j.MS > j.214L (whiff), j.LLS > j.214L (whiff), j.LLS > j.236MĥH route without rejump. Meterless air route optimizing for damage. A1 is an assist that doesn't launch the opponent too high up, A2 has to have a lot of hitstun and keeps them in place.Ĭommand grab extension, requires a fast assist.īeam Assist-specific command grab extension.ĢM > 5M > jc.ML > jc.LLS > j.214L (whiff), j.LLS > SD > j.LLS > j.214L (whiff), j.LLS > j.236MĢM > SD > airdash j.M2H ▷ delay 5M > jc.M > jc.LLS > j.214L (whiff), j.LLS > SD > j.LLS > j.236MĢM > 5M > jc.M2H, jump j.MS > delay SD > j.LLS > j.214L (whiff), j.LLS > j.214L (whiff), j.LLS > j.236M Does almost as much damage as rejump.Ģ14M(3) > Spark (whiff), dash 2M > 6H > 5H > x2 > 5(5) > 214M(2) > Vanish ▷ > 236S > SuperĢ14M(3) > Spark (whiff), dash 2M > 6H > 5H > jc.M2H > jc.2H > j.236M + A1 ▷ 6H > 5H > jc.MS > airdash j.S > SD > j.LLL + A2 ▷ + A1 > 214S > Superīack-to-corner, almost 3 meter positive TOD. 2S(3) > SD is not bufferable and has to be manually timed.ĢH > SD > j.MLL > jc.MLL > j.214L(2) > Vanish > j.214L (whiff), j.LLLĢM > 5M > jc.M > jc.MS > SD > j.L > delay j.MS > j.214L (whiff), j.L2H ▷ 5L > jc.LLS > SD > j.ML > jc.LMH > j.236HĪir route ending with j.236H. Dash 2M is not required but it adds some extra meter. You can end with j.S > delay j.236M to try and get more damage in.ĢM > 6H > 5H > delay SD > airdash j.M ▷ dash jump j.LM > jc.LLS > j.214L (whiff), j.LLS > SD > j.LLS > j.236MĢ14M(3), dash 2M > delay 6H > 5H > 2S(3) > SD > jc.ML > jc.LLS > j.214L (whiff), j.LLS > j.236Mīack-to-corner example. With scaled starters, just end it one loop early. J.2H > j.236M ender works at any (practical) height but only with short combos.ĢM > 5M > jc.M2H, j.S > SD > j.ML > jc.LLS > j.214L (whiff), j.LLS > j.214L (whiff), j.LLS > j.236MĬorner loop. > Vanish ▷ dash 5L (whiff) > 5LLL > SD > j.MLL > jc.LLLS > j.236M Vanish confirm if you've already used Down Smash, gives soft knockdown safejump. > Vanish ▷ dash 2M > 5M > jc.MLL > j.214L, airdash j.X Raw SD > j.ML > jc.LL2H > delay j.2M > Vanish. It's j.LM > jc.LL instead of j.LM > jc.MLL to gain less height for j.236M to consistently connect. Rejump from something like a fake crossup SD.ĢM > 6H > 5H > delay SD > airdash j.M ▷ dash jump j.LM > jc.LL > j.214M(2) > Vanish > SD > j.MHS > j.236Mįullscreen rejump combo. Steep angle SD > j.L > delay j.M ▷ jump j.LM > jc.M2H > SD > j.MHS > j.236M No sliding knockdown and does less damage than the basic BnB, but has great corner carry. The dash before rejump has to be buffered. You always want to use j.236M if possible.ĢM > 5M > jc.LM > 236S(5) > SD > j.LM > jc.LM > j.214H > SD > j.LM > 236LĢM > 6H > 5H > delay SD > airdash j.M ▷ dash jump j.LM > jc.MLL > j.214L Extreme Speed Kamehameha - QCF + 2X (can be done in the air) x10 Kaioken Kamehameha - QCB + 2X (requires 3 bars, hold buttons to increase damage at the cost of 2 additional bars) Super Saiyan Blue Vegeta. j.236L is more likely to connect, but does less damage, has less corner carry and worse oki than j.236M. Instant Transmission - QCF or QCB + S (can be done in the air) Super Moves. We reserve the right to remove submissions at our discretion.2M > 5M > jc.MLL > jc.MLL2H > SD > j.LLLS > j.236L When creating a topic to discuss new spoilers, put a warning in the title, and keep the title itself spoiler free. Spoilers for the upcoming film or the latest chapter of the Dragon Ball Super manga must be tagged outside of dedicated discussion threads. ![]() If you post a video with a strobe effect you must include a seizure warning in the title of your post. ![]() You may submit Fanart once a week (7 days). For OC, link all references used in the comments. (Video must be animation or AMV.) Link to the source in the comments. ![]() For the rest of the week, see r/DBZCU.įanart & Cosplay posts should credit the artist in the title or be marked OC. Submitted content should be directly related to Dragon Ball, and not require a title to make it relevant.įigures can be submitted during Merch Mondays. If you want to promote something, ask us first. New submissions are reviewed before approval and may not show up immediately. If you have questions about a rule, you can view them in more detail here. DBS Manga Chapter 100 (Previous Chapters) | □ Click to hide fanart, cosplay & merch posts! - Our FAQ - Jan 18: DBS chapter 101 - Our Wiki. ![]()
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