![]() ![]() ![]() The dailies are quick, but doing all the side quests are fucking boring. Otherwise the world is a seamless open world.ġ. There are waypoints all over the map, but you only get a loading screen if you use a waypoint. Only the leader has to initiate a dungeon and everyone else gets teleported.ĥ. You can instant teleport to any dungeon daily on a cooldown (it can be reset by an item that every dungeon run drops for the leader).Ĥ. The majority of your experience gained for leveling is gained from dailies, that can all be finished within one hour if you have friends ready to do it with.ģ. You can autopath to 99% of the quest objectives.Ģ. So here's some of the good AND the bad of Revelation Online, after I spent 50+ hours in pvp and pve, gearing and leveling and exploring the world.ġ. These video reviewers spending 5 hours in a game and talking like they know everything to get views on YouTube to make money give horrible reviews in actuality because they have to "test" so many games. I generally don't post much on /r/mmorpg, but watching some of these completely uninformed video reviews and reading some of these off base comments, fucking irks me. Now before you bash me for putting 50+ hours into a closed beta where all my character progress will be wiped, know that I lead a guild that is looking for a new mmorpg to play together, and that my time investment was to fully investigate the game to know if I should recommend it to them. IF YOU SEND A MESSAGE TO THE MODS ABOUT A POST YOU MADE INCLUDE A LINK TO THAT POST. Click the topics to find a list of past threads and to suggest your own for the future!Īlso did I mention we have a Discord server? Requested subreddits must have 1,000+ subscribers and have at least 2 posts a day to be considered. Or in some cases you voted for themįor any inquiries or additions, feel free to message the moderators. These subreddits aren't strictly MMO(RPG)s but they offer MMO-like qualities and are frequently discussed here. You can find our channel here More MMORPG InformationĪ community for casual gamers looking to play MMOs and other games together! We have a Discord! Many complain they can't find our Discord so I put it here with some extra flair so you can't miss our partnered Discord server. Don't advertise NFT, Cryptocurrency, and/or Blockchain MMORPGs.Don't advertise private servers - there are exceptions read the rules.Read the self promo rules before you promote your work! Click to read them.No YouTube direct linking - unless it's from a dev's page, otherwise make a text post.Don't post referral links or Discord/other community invites.Want to learn more about our developer spotlight? DARK MODE NORMAL THEME Rules ![]() Taking five music-related documentary films into account- Lot 63, Grave C (Sam Green) Crossing the Bridge: The Sound of Istanbul (Fatih Akin) Metal: A Headbanger's Journey (Sam Dunn, Scot McFadyen, and Jessica Joywise) The Decline of Western Civilization Part II: Metal Years (Penelope Spheeris) and Searching for Sugar Man (Malik Bendjelloul)-this paper analyzes how the voices of the narrators and/or the filmmakers are used as narrative elements, and what effects these voices have on the narrative styles and the modes of these documentaries.Anything and everything for your Massive Multiplayer Online Role Playing Gaming needs! In these modern methods, the voices of the narrators and/or the filmmakers carry a significant importance as narrative elements. As a result of filmmakers starring in their own films, interacting with the subjects, and narrating the story themselves, documentaries have become more personality driven. Another major change in the documentary form and narrative style is the inclusion of the filmmaker in the film. Modern documentary filmmakers use fiction-influenced narrative styles that blur the boundaries between fact and fiction, stretching the limits and rules of the genre set by what is referred to as classic or expository documentary. ![]()
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